The opening sequence of a novel has always been the hardest part for me. Oh, I know what I want to say — or at least I think I do — but somehow when I sit down at the keyboard, it just doesn’t come. There will be fits and starts before I finally get it. That may take days or, in some cases, even weeks before I have an opening I’m satisfied with and, once that happens, the rest of the novel usually flows easily.
I’m not sure why that opening scene or chapter is so difficult. Sarah Hoyt told me early into our friendship that the problem a lot of new writers have is starting a novel either a chapter too soon or too late. Then she went on to tell me to simply write the first chapter as it comes and not obsess about it. After all, material can be added or deleted during edits. Unfortunately, it’s not that simple for me.
And that has been part of the problem with Victory from Ashes. I have the very rough — and I do mean very rough — draft completed. But I knew I had an issue with the opening. When putting that first draft together, I really didn’t even bother writing a first chapter. It was a series of notes and that’s about it. While that helped with the first pass, it did nothing to help with the current draft version.
So I have struggled for the past couple of weeks, trying to get that first chapter written. It simply wasn’t coming. Instead of beating my head against the wall, I drafted out three short stories and did other work. All the while, the opening of Victory continued to percolate in the back of my mind. Yesterday, I’d finally had enough. I needed to sit down and write, whether the chapter came or not.
With that in mind, I did what I suggest to my critique group: I moved to a different work area and I wrote in a different manner. In this case, I used pencil and paper. With my notes in hand, I sat at the kitchen table and gave my muse free rein. Thankfully for my muse’s continued existence, she decided to cooperate and the words started flowing and, with them, the realization of what had been blocking me.
I’d made a wrong turn at the end of Honor from Ashes (Honor and Duty Book 3). No, nothing serious and nothing that impacts that book. It was just a decision made by a character about something that was supposed to happen in Victory from Ashes. Fixable, in fact, easily fixable, but I had to recognize the problem first. Then I had to figure out how to deal with the decision and change that character’s mind. Until my subconscious did all that, I was at a standstill.
Fortunately, my subconscious did just that and, over the next hour or two, 2,700 words flowed. No, not all by hand. What happened was I wrote a page or two longhand and that jogged the brain and I was then able to return to the keyboard. With coffee at hand, I pounded out a chapter that feels right and that got the problematic decision corrected. Even better, it allowed me to show a new facet of growth for Ashlyn. Best of all, it means the rest of the work of wrestling the very rough draft into a workable draft will flow easily.
Not that I won’t take time out this week to finish the first short story in the Honor and Duty universe. My plan is to have it up by Friday. If everything goes according to plan, there will be one short story every two weeks. Of course, life being what it is, I know there may be bumps along the way. That is one reason I’ve already done the rough drafts for all three stories.
What this also means is, if the muse continues to cooperate, I will begin snippeting Victory later this week. Most likely, Wednesday. In the meantime, here are some books I recommend as well as a shout out to a game being released later today.
Through Fire (Darkship Book 4)
Sarah A. Hoyt
A new chapter in Hoyt’s celebrated Darkship series dawns with revolution on Earth as the Good Men fall.
DOWN WITH THE TYRANNY OF THE GOOD MEN!
A spaceship mechanic has no place in a fairytale. But now Zen Sienna finds herself in a beautiful palace being courted by the ruler of vast lands. Yet soon Zen is caught up in a revolution that comes a bit too close to imitating the original French revolution—complete with beheadings. Swept up in a turmoil of fire and blood, she must find her footing. Torn by divided loyalties, unexpectedly in charge of protecting the innocent while trying to stop the guilty, Zen discovers both her inner strength and discovers who will remain true friends and comrades, and who will be revealed as enemies in disguise waiting to strike!
Through the fire of revolution and war, Zen must earn her citizenship on Earth and find her place in a world that’s totally changed.
Tom is a cat in trouble. The worst possible kind of trouble: he’s been turned into a human. Transformed by an irascible old magician in need of a famulus — a servant and an assistant, Tom is as good at being a servant as a cat ever is. The assistant part is more to Tom’s taste: he rather fancies impressing the girl cats and terrorizing the other toms by transforming himself into a tiger. But the world of magic, a vanished and cursed princess, and a haunted skull, and a demon in the chamber-pot, to say nothing of conspiring wizards and the wickedest witch in the west, all seem to be out to kill Tom. He is a cat coming to terms with being a boy, dealing with all this. He has a raven and a cheese as… sort of allies.
And of course there is the princess.
If you were looking for ‘War and Peace’ this is the wrong book for you. It’s a light-hearted and gently satirical fantasy, full of terrible puns and… cats.
Monster Hunter Memoirs: Grunge
Larry Correia and John Ringo
TWO MULTIPLE NEW YORK TIMES BEST-SELLING AUTHORS TEAM UP TO EXPAND LARRY CORREIA’S MONSTER HUNTER UNIVERSE!
When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to Heaven, which while nice might be a little boring, or return to Earth. The Boss has a mission for him and he’s to look for a sign. He’s a Marine: He’ll choose the mission.
Unfortunately, the sign he’s to look for is “57.” Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually, it appears that God’s will is for Chad to join a group called “Monster Hunters International” and protect people from things that go bump in the night. From there, things trend downhill.
Monster Hunter Memoirs is the (mostly) true story of the life and times of one of MHI’s most effective—and flamboyant—hunters. Pro-tips for up and coming hunters range from how to dress appropriately for jogging (low-profile body armor and multiple weapons) to how to develop contacts among the Japanese yakuza, to why it’s not a good idea to make billy goat jokes to trolls.
Grunge harkens back to the Golden Days of Monster Hunting when Reagan was in office, Ray and Susan Shackleford were top hunters and Seattle sushi was authentic.
Available for PS4, XBox One and PC
- First-Person Action – Get up close with your enemies. Use your freedom of movement and martial arts combat in conjunction with the environment to experience fluid first-person action unlike any other.
- Explore the City of Glass – Roam the beautiful, high-tech city at your own pace, and unlock its many different districts. Run free and explore every corner from the highest, glass made skyscrapers to the hidden underground tunnels.
- Witness the Rise of Faith – Brought up on her own on the margin of the totalitarian society, Faith found refuge amongst an outsider group called the Runners. Learn about her origin story, and take part in her journey as she stands up against oppression and becomes the catalyst that can change the City of Glass forever.