Nocturnal Lives

Musings from the mind of Amanda S. Green – Mother, Writer, Possessed by Cats

Tag: Death of the Outsider

Review: Dishonored – Death of the Outsider

Dishonored: Death of the Outsider is an add-on game, for lack of a better term, to the Dishonored franchise. More than DLC and less than a full game, it is still an excellent addition to the Dishonored family.

Death of the Outsider takes place several months after the conclusion of Dishonored 2. Because it can be viewed as a standalone, it doesn’t require you to have played either of the previous games. Nor do you need a game save to cue certain events/background for the game. It assumes certain things happened in Dishonored 2 and you go from there.

Unlike the first two games where you played as Corvo (or possibly as Emily in D2), your playable character in Death of the Outsider is Billie Lurk (Meaghan from D2). Also returning as an NPC is Daud. The events of the first two games have sent Billie on a mission, not necessarily of redemption but of finding closure. Part of that means finding Daud, whom she betrayed earlier, and making peace (or something). Once she does find him, he gives her one last mission — to kill the “black eyed bastard” he holds responsible for all the bad that’s happened: the Outsider.

Gameplay in Death of the Outsider is different in some ways from the previous two games. Billie isn’t given the Outsider’s mark. That means she doesn’t have any of the powers we’re familiar with from playing as Corvo or Emily. Billie can listen to the rats, which allows you to gather information that might help in the completion of missions. Her “displace” power is similar to “blink”. Her final power is “foresight” which stops time for a moment and allows her to check the surrounding area. It’s a bit more complicated than that but you get the general idea. She also gets later in the game Void Strike. That’s it. You have basically the same “arrows” or “darts” as well as a variation on the pistol.

The one real change from the previous games is you no longer have to look for elixirs to replenish your mana. Use a power and wait for the mana to recharge. That can change your gameplay some. Something else that’s changed is there is no longer a chaos system in play. So you can go charging through, killing everyone in sight or take a more stealthy approach without fear of how it will impact the overall game. The game feels more open than the previous games and you will recognize some of the settings. The final change is that you have bounty missions you can take on to earn more money.

As with Dishonored 2, there is replay value with the game because of the Game + mode. Death of the Outsider’s game + mode lets you play with several of the powers from D2. What is different, however, is you don’t get to stack these powers with the powers from the original play through. Instead, they substitute for the powers you just played with. It does let you change your playing style and your strategy.

I hope this isn’t the final title in the Dishonored universe. It is, however, an excellent end to the current story arc. If you enjoy stealth games or if you like causing havoc by running and stabbing and being a general bad ass, I recommend you give Dishonored: Death of the Outsider a try. You don’t have to have played the first two games but doing so will make a lot of the plot more understandable.

Dishonored: Death of the Outsider is published by Bethesda Games and is available on PC, PS4 and Xbox One.

The Question Has Been Answered

When I published Nocturnal Rebellion last week, I’d secretly wondered if there would be any more books. I had finished the story arc and, to be honest, I had no idea where the series might go from there. I think that’s one reason I’d been so busy making notes on other projects. Some of you told me you hoped there would be more books and that means more to me than you know. I love Mac and company and really didn’t want to think of not writing in that universe again. But I had no idea what to do next.

Then, BAM!, inspiration hit. It started subtly. Questions began to form in my mind that would need to be answered if I took the series any further. Before I knew it, I had something like three pages of notes and questions. But I still didn’t have a real plot, only things to keep in mind. I didn’t worry. The fact the questions were starting to hit meant my subconscious had been working on the issue without me realizing it.

So I kept making notes. Music played, coffee was had and, before I knew it, I had the bare threads of a plan. No, not an outline, but enough to let me know where the next book or two will go. It’s enough for me right now. I’ll finish up the basic notes today and then file them away. Next week, I’ll review the various projects I have waiting on my desk and pull together a more concise publishing schedule. For now, however, I am turning my attention to two things. The first is finishing up the special edition of Vengeance from Ashes. I am really excited about the additional material I’m adding to the original version. It doesn’t change the story but it does expand it. Once that is finished, I’ll pick back up with Victory from Ashes (and that title will change). I have the book drafted but set it aside for awhile. Now I can go back with fresh eyes and do a hard edit and rewrite what’s needed. In the meantime, I’ve been working on Light Magic, the next installment in the Eerie Side of the Tracks series..

For relaxation, I’ve been replaying the Dishonored games. I’ll admit, I owned Dishonored for probably a year before playing it the first time. My son recommended it. My initial hesitation about the game came from the stealth aspect. I’m not a big fan of games where stealth is the major component. So, the game sat on my hard drive until I needed something new to play. That’s when I realized it was so much more than a simple stealth game. This is my third play through of Dishonored and I’m enjoying it as much now as I did the first time.

When Dishonored 2 came out, I wasted no time buying it and playing it. I’m not sure the story was quite as compelling as the original, but I enjoyed being able to choose between Corvo (the playable character in the original game) and Emily (a grown-up version of an NPC in the original). The two characters had different powers and that helped give a different feel to the game depending on who you chose to play as.

The reason I’m replaying the games right now is because a third game, Dishonored: Death of the Insider, will be released next month. It takes another NPC from the first two games, Billie Lurke/Meagan Foster (sorry, spoiler there), and makes her the playable character. Also returning is Doud, the playable character from two of Dishonored’s dlc-s.

It is obvious, not only from the price of the game but from comments from the developers, that this isn’t a full-length game. However, it is supposedly more than a dlc campaign. We’ll see. I may regret paying full-price but the develops didn’t disappoint with the first two games, so I’m going to trust them this time.

Here’s a clip showing some of the gameplay.

I am looking forward to seeing if the game pans out. Now it’s time to get to work.


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