I have a confession to make. It’s not a new one. Anyone who has followed me here or on Mad Genius Club knows my secret. I’m a gamer. It started innocently enough. When my son was young and all his friends had Playstations and Xboxes, he wanted one too. I relented, finally, when prices came down to something resembling reasonable. The only caveat I put on his gaming was that I had to play the game first. It was the same rule I had for movies. He was young enough that I wanted to know what he was going to see or play so I could talk with him about it if he had questions or comments.
Checking out games to make sure they were appropriate for him soon turned into a bonding exercise between the two of us. We gamed together. As he got older, we discussed games, and gaming systems. Which game was better on what system. Then we got into gaming on our PCs and that added a whole new level of discussion. Was it better to game on a system or on the PC? What needed to be done to upgrade the PC to play the latest generation of games? Yes, we became a gaming and techie household.
Well, my son is an adult now and we are both still gaming and talking about what games we play, what platform we play them on and what games are coming out. I don’t remember if I turned my son onto Dragon Age Inquisition (Deluxe Edition) – PC when it came out or if he turned me onto it. Not that it matters. What does is that Bioware redeemed itself in my eyes after the debacle that was the ending of Mass Effect 3 Digital Deluxe Version [Download]. (No, I don’t think the ending of ME3 was as bad as some of the fans do, but I will admit it could have been handled better. After all, it basically did away with the decisions we had made through three games. That didn’t sit well with many of the fans.)
For those of you unfamiliar with Bioware games, one of the strength of those games has always been the story. From Jade Empire to Star Wars: Knights of the Old Republic to the Mass Effect Trilogy to the three Dragon Age games, story and characters have kept gamers returning and, more importantly, demanding more. All you have to do is look at the discussions that have gone on since the ME3 was released and speculation about what the next Mass Effect game might be. Yes, I am one of those anxiously awaiting Mass Effect: Andromeda and hoping that Bioware continues building on the legacy of Mass Effect and doesn’t try to reinvent the wheel.
Anyway, back to DA:I.
If you aren’t familiar with DA:I, this is how Bioware describes it:
A cataclysmic event plunges the land of Thedas into turmoil. Dragons darken the sky, casting a shadow over lands on the brink of chaos. Mages break into all-out war against the oppressive templars. Nations rise against one another. It falls to you and your allies to restore order as you lead the Inquisition and hunt down the agents of chaos.
Explore, lead, and battle: Tough choices define your experience, and even one decision can change the course of what’s to come.
It’s fun. The combat can be challenging and it has, in my opinion, a high replay value because of the different classes you can play as as well as the different choices you can make during the game.
Even without the DLC packs, DA:I is a game that can keep you busy for tens, if not hundreds, of hours in a single playthrough. You can simply do the main mission quests or you can do all the side quests. Then there are all the “collectibles” you can go after. Yes, some of it does come down to simply grinding as you try to find the right group of bad guys to beat so you get the valuable you need to finish this side quest or that but, unlike so many games, grinding isn’t required to progress through the game.
There are three single player DLC missions for the game. The first,Dragon Age: Inquisition – Jaws of Hakkon [Online Game Code], was an interesting mission, taking players to new areas and giving them some challenges battles. The mini-boss near the end of the DLC was, to me, more difficult to defeat than the final boss. As with the main game, there are storyline missions, side missions and grinding if you want. Overall, I enjoyed Jaws of Hakkon and found it challenging enough to keep me interested.
The second DLC, Dragon Age: Inquisition – Jaws of Hakkon [Online Game Code], was less satisfying to me. Yes, it introduced a couple of new characters, non-playable but companions during the quest. Yes, we got to return to the Deep Roads, one of the more interesting areas we’ve visited in the Dragon Age universe. But the plot was only meh, in my opinion, and it felt too linear and felt like one big grinding exercise. No, that’s not quite right. It felt rushed. Yes, when I finally go back to do another playthrough of DA:I, I will play this DLC, not for the plot but for the items you can grab along the way.
The final DLC, Dragon Age: Inquisition – Trespasser, was released yesterday. It isn’t as long as the previous DLCs and that could be seen as a detriment since it costs the same as the others. However, I didn’t care. This DLC did exactly what Bioware promised. It brought DA:I to a close and it set the stage for the next Dragon Age game (please let there be another one).
Trespasser takes place two years after the end of the events of DA:I. It is your chance to find out what happened after the breach was sealed and peace came to Thedas (Of course, peace is never long-lived in that world). The basic starting point is that the Inquisition, which had been welcomed for its help in closing the breach and driving off the bad guys, is now seen as a danger. It is too big, too independent and too well armed. So a conclave has been called to determine what is to become of the Inquisition now.
Once again, you play as the Inquisitor. You have the chance to interact once again with your companions from the main game. But trouble is afoot. That becomes clear very quickly. So, while you leave your advisors to deal with the icky political aspect of what is happening, you and your companions go haring off to some new and some familiar locations in an attempt to track down not only who is behind the trouble but learn why they are doing it.
No, I’m not going to give spoilers here. Just know that this DLC, which I played through in about 4 hours, answers a lot of questions left from the main game and other DLCs. Heck, it even answers a few questions from the first two games. While it does give closure to the game — and you get to choose what will happen to the Inquisition and see the near future consequences of that decision — it also leaves questions open, questions that could be the seeds of the next Dragon Age game. It left me wanting to play the next game when it comes out because there is no doubt Thedas will soon be facing its greatest threat yet.
As I write this, part of me is sad to see the game come to an end. While we might not have seen the backstory of our Inquisitor like we did with Hawke in Dragon Age 2, the Inquistor and companions in DA:I are characters I want to see more of. Perhaps they will make appearances in the next game. But, that is not guaranteed. One character that has been with us since the first Dragon Age game is talking about retirement. Another, one we’ve known since the second game, has been — much to my surprise — raised to a position of political power. A third, who we were also introduced to in the second game, may or may not be the new Divine, depending on decisions you made during the main DA:I game.
Yet, sad that I am to have DA:I over, I have to applaud Bioware for how the did it. The decisions I made during the main game and other DLCs mattered and had an impact on the decisions and outcome of this final DLC. Because of that, and because of the quality of the not only the plot and lore in this last DLC but also the graphics, I give Dragon Age: Inquisition – Trespasser a thumbs up. It is a must for every fan of the game.
One last thing, watch through the credits for what very well may be a hint about where the next Dragon Age game will take place.