Yesterday, I blogged about my experience and thoughts on Mass Effect Andromeda – PC after the first couple of hours of game play. There are a couple of things I want to add to that post, especially since I have seen a number of reviews wondering what the hell Bioware thought when they made the game. Mind you, these reviews are from sites that I usually find myself, if not completely disagreeing with then at least thinking they have taken it a bit too far. Those reviewers and professional players (youtube channels) I respect and who tend to be my go-to when I’m not sure about a game, all seem to agree with my take on the game so far.

If you look at some of the reviews, you’ll see folks bitching about the animation of the faces of a number of the characters. Yes, there is some issue. But to say the animation has taken a step back not only at least one generation but years of game development is to overstate the case. My take is that there are two issues. The first is that some, if not all, of the concerns will be taken care of in a first day/week patch. And let’s face it, we all know there will be such a patch. Very few major games are released now without such a patch happening.

Second, and this dawned on me yesterday as I played for a few minutes, some of the animation — especially when we get a closeup of a character’s face — is like what we had when TV shows were suddenly broadcast in HD. We see every flaw in the complexion, etc. There is one cutscene in particular where we see a closeup of Sarah Ryder and it is all facial pores, imperfections and — well — normal skin. Just not what you’re used to seeing in a video game

Another complaint I’ve seen — and this predates the early access release on Origin — is that Bioware seems to have tried to make Sarah Ryder ugly. Again, who the fuck cares? I’m not particularly fond of everything about the way the default Ryder looks but you know you? She looks normal. Not every video game character, and especially not every female character, has to be a “beauty”. Don’t like the preset character, use the customization options. And get the fuck over yourselves.

Is the game perfect? No. But no game is. Some are better than others. But for most of those who are complaining the loudest, they either haven’t played the game yet or they are like me. They’ve played some or all of the 10 hour early access and, to be honest, that doesn’t get you very far into the game and, if they really thought about it, there will be patches to deal with some of the issues they have brought up. I’m willing to wait and see what happens before passing final judgment.

So far, this Mass Effect feels more like the original Mass Effect in a lot of ways. There are things I like and some that I don’t. I look forward to truly being able to explore the game when it is released and there isn’t a time limit imposed on how long I can play.

In other news, I want to once again thank everyone’s support of Dagger of Elanna (Sword of the Gods Book 2). I especially want to thank those of you who have left reviews. You guys are great. Please keep the reviews coming. They really help. Now I’m off to work on Nocturnal Rebellion and plot the next Eerie Side of the Tracks title. Well, actually titles. I figured out yesterday the order for the next three titles in the series (one short story as well as the follow-up to Skeletons in the Closet (Eerie Side of the Tracks) and then the next novel which will be Ciara’s story). The next book, however, after Rebellion will be Victory from Ashes (Honor and Duty series) and that one is already plotted and a very rough draft mostly written. So, busy writer am I, especially since I have a couple of editing projects I’m working on as well. That means I need to get off of the internet and get back to work.